Set this to 'box' instead of the default 'sphere', and your objects will be tested against a box, which is more exact and useful in a lot of cases. The "On proximity do something" action now has a setting named 'testArea'. ěox testing for "On proximity do something" action.Use those actions to play sounds, blow up dust, or similar. Simply attach the 'footsteps' behavior to any object, and once it is moving, one random of three actions is run, after a specific foot step length. It is now possible to play foot step sounds easily. There is now an option in the publishing settings to enable your game/app to use the full web page size. This is nice especially for mobile apps and the WebGL target, but movement also on the Windows and Mac OS X apps feels now much more natural, when turned on. The first person shooter camera now has a new property named 'movement smoothing', which when turned on causes the movement of the player to be much softer, even on very slow systems. Much smoother first person shooter style camera.This feature is optional and can be turned off in the publishing settings. Files are now compressed, causing WebGL websites to download and start much quicker. Much smaller, compressed files for WebGLĬopperCube now generates up to -80% smaller files for WebGL (depending on content).This will optimize your 3d model and make it render much faster. You can now simply right-click such a model in your game, and select "Modify -> Pack all textures of selection into one". Most of 3D models available online have lots of textures applied to them, which slows down your game while rendering. This is useful if you are using 3D models (for example downloaded from the web) which weren't optimized for games. It also has the option to automatically apply textures to imported terrain and distribute grass onto it.ĬopperCube now has an integrated texture packer. Coppercube now is able to import terrain heightmaps of the formats. If you want to sculpt your 3D world terrain with another software, you can do this now, too. There is no limit in what can be created with CopperCube.ĬopperCube is the WebGL editor: It was the first full 3D editor to create interactive WebGL scenes, and has accumulated so much knowledge of WebGL that it is today probably the best editor for creating WebGL 3D scenes and games. ![]() Also, on the Flash target, you can use ActionScript 3 additionally.Ĭreate everything from Model Viewers to full GamesĬopperCube is ideal for creating 3D educational programs, architectural visualizations, military simulations, product configurators, games, e-learning applications and 3D prototypes. Using JavaScript, you can create your own Actions and Behaviors, and share them freely with others, or even run any JavaScript code on-the-fly, using the Execute JavaScript action. If you want to use code to create your games and apps, you can of course also use CopperCube's integrated scripting API. ![]() There are even selectable behaviors for artificial intelligence controlled enemies. After import, you can correct the models and its materials directly in CopperCube, or hot-update them if you change them in your 3d modelling software.Ĭreating interactive 3D scenes can be done using CopperCube without the need to write one single line of code. Import 3D files from your favourite 3D modelling packageĬopperCube imports 22 file formats, for example from Lightwave, 3DS Max, Maya, Blender, Milkshape, Truespace, DeleD or AutoCAD. Create everything from simple model viewers to full 3D games. ![]() Import or create your 3D models, set camera controllers, materials, behaviors, click 'publish' and your app is ready. Ambiera CopperCube Professional 5.4 Multilingual | 26.9 MBĬopperCube is an editor for creating 3D apps, games and 3D websites.
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